You actually can play this with a mouse and keyboard it has a specific control setting for this. You can turn on labels so friendlies/enemies are labeled on-screen, you can set unlimited ammo, you can have the AI control your throttle/the engine (won’t give you optimal performance but it makes it essentially impossible to blow your engine), and you can even simplify the flight physics so it feels more ‘arcadey.’ Once you’re airborne, though, it’s as realistic as you can get, and you’re responsible for managing everything that has a direct impact on your flight.
In IL-2, all you need to worry about is hitting one button, and managing the engine.
In a game like DCS, you need to flip every switch, push every button on your own to take off. I’m mainly referring to cockpit management, here. It’s very realistic, yes, but some things are simplified, even when playing with all realism settings turned on. Its flight and damage models are second-to-none for the WWII setting. If aviation - specifically WWII/combat aviation - interests you, this is the game for you. Posting DEVELOPER DIARIES must follow a standard format: "IL-2 Developer Diary XXX: "Ībsolutely. Posting about other simulations, flight, or antique warfare games is acceptable as long as it would not reasonably detract from the IL-2 brand, sales, or development. spamming topics, personal attacks on developers, etc).
#IL 2 STURMOVIK BATTLE OF STALINGRAD BAD MOD#
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#IL 2 STURMOVIK BATTLE OF STALINGRAD BAD SERIES#
This primary subreddit for 1C and 777's "IL-2: Sturmovik": a series of antique combat simulation, including.